23.9.11

dna | births deaths and marriages

It is anticipated that DNA would be an extension of the current state run Birth Deaths + Marriages registries.


16.9.11

greg tran | mediating mediums

I have been very impressed by the work of Greg Tran.

Check out his blog here.

With his Harvard GSD Thesis Prize 2011 winning work  "Mediating Mediums - the Digital 3d" he perfectly defines "virtual architecture".

He creates a clear distinction between the digital 2d and the digital 3d.

All work below is the work of Greg Tran.





Mediating Mediums - The Digital 3d from Greg Tran on Vimeo.
Tran_MediatingMediums

lecture | 16.09

Sustainable practice...with a twist.


|Design for a lifetime |

From manufacturing to disposal, the things we make create environmental impacts throughout their life cycles. In "Whole Systems Design" you'll discover opportunities for saving resources, like materials and energy, can often be uncovered early in the design process, by identifying the right problems to solve before engineering begins.

Autodesk talks mainly about products, but this applies to architecture as well. 


                                                                                                                                                                    



NOTES - from Sensai Santo


  • a huge part of architecture after is has been decommissioned becomes land fill. 
  • don't just slap on photovoltaic cells
  • think about the sustainability of the actual product/material you are placing on the building
                                                                                                                                                                    



Life cycles of Architecture
Pyramids: Permanent Existence through Maintenance


Ise Shrines: Permanent Existence through Reconstructions

Street Restaurant: Dynamic + Ephemeral


                                                                                                                                                                    

NEW Babylon [Constant 1957~]

Alternative architectural spaces, where people can go through a certain experience/activity. 

How can the town be designed so that people can go through spontaneous activities? 

What could people be constructing and altering in space to think about this?

Unhappy with a fixed architectural/governmental system. 


How can we rethink about NEW Babylon in the 21st century?
Whatever you are introducing must have an unique identity. 
We could provide the infrastructure for the people to create something in the future.






14.9.11

digital afterlife | 2 directions

After settling on the digital afterlife as a research topic, I have been wandering off in two opposing directions...


  1. Is the digital afterlife a place for people to rest their "digital life" as an eternal virtual tomb?
  2. Is the digital afterlife the next step in the evolution of how we commemorate the dead?
I suppose there is a "place" versus "concept" debate which I am yet to have. 

Currently the economical value of the digital afterlife is gaining momentum. Companies such as If I Dieitomb and the digital beyond are claiming their plots in the virtual cemetery, while charity organisations such as buy life are using the "digital death" of celebrity to raise awareness and funds for HIV awareness and research. Watch the video here.




13.9.11

death | your experience

everlasting | digital life




Oh, the future! Where we live! You have delivered so much! And yet, you are also confusing. I can share anything I want -- pretty much -- with anyone, anywhere. Which is great! But on the other hand, who owns my data? Not so great. When I die, will I really want my children, or spouse to see every detail of my misspent youth? To be able to read every email I ever sent in my life? Or, will I want them to know everything about me, and be glad there's a way for them to do that? (Hard to know at the moment, seeing as children are likely far off for me, as I have trouble enough remembering to feed both our cats.)
It might seem like not such a big deal to consider what happens to your digital assets after you die -- you're dead! Who cares! But who you are in your online life, may not necessarily be the person your loved ones know. And not in an "I lived a secret life as an arms-dealing polygamist performance artist -- Surprise!" But more as in, this is a problem you might encounter when you consider that correspondence is only ever intended for the people it's sent between in the first place. For one example: you might discover someone you knew, to have been especially hard-bitten and shrewd in their business dealings, and this would colour their character in a way that might upset you -- if you'd read through dozens of emails in which they acted brutally with others.
Or, to be more blunt: I have a Yahoo address that goes back to my mid-teens. There is no way in hell I would ever consent to my significant others having access to my tortured, and no doubt poorly worded, teenage love letters.
There are countless hypotheticals for this: sensitive business correspondence (like an idea you never patented); explicit emails (with photo attachments) from lovers; a note to yourself about how much you hated your mother. Any of these private thoughts could be things that you want to remain private after you're gone. 
We've heard plenty about the downsides, but equally, there are instances in which you might want your family to have access to your digital assets, like a PayPal account, or any other monetary assets you'd want your next of kin to have access to, but that will require password access for them to do so. And there are more sentimental things, like photos and letters -- or an entire lifecast, if that's what you want to do -- that would let people in your life know who you were to a degree that hasn't been possible until now. I remember the thrill of finding old photos of my father that his family sent to me after he died; it was a window into his life, who he was as a young man, that I had no real knowledge of. And they were only a few images. The sheer deluge of imagery, video and information about ourselves that we now share will likely make those kinds of discoveries a thing of the past.
So, what to do with your digital assets for now? Back up your data. Make hardcopies of vital information. Stipulate in your will what you want to have done with your digital assets, and who can access which parts of them (though, it's unclear at the moment which laws would be applicable in which territories, as many web services are hosted overseas. When you use these services -- whether email, social network or photo or video sharing site -- you've agreed to their terms and conditions which might not be impacted by other countries laws, according to the Australian Law Society). Keep an up to date list of your passwords on paper in a secure place you have made note of in your will.
Also, the machines could just rise up and uplug everything, so better safe than sorry.
by Elmo Keep March 16, 2010 at 02:40pm

9.9.11

death art | simulated reality


Big Thoughts at The Bell House with Reggie Watts from Tom Mason on Vimeo.

Reggie Watts on - DEATH, ART + SIMULATED REALITY.

birth | of a word


"Imagine if you could record your life, everything you said, everything you did, available in a perfect memory store at your fingertips. So you could go back and find memorable moments and relive them."
- Deb Roy



Deb Roy directs the Cognitive Machines group at the MIT Media Lab, where he studies how children learn language, and designs machines that learn to communicate in human-like ways. To enable this work, he has pioneered new data-driven methods for analyzing and modeling human linguistic and social behavior. He has authored numerous scientific papers on artificial intelligence, cognitive modeling, human-machine interaction, data mining, and information visualization.

Deb Roy was the co-founder and serves as CEO of Bluefin Labs, a venture-backed technology company. Built upon deep machine learning principles developed in his research over the past 15 years, Bluefin has created a technology platform that analyzes social media commentary to measure real-time audience response to TV ads and shows.

your final status | update

Many of us have a social media presence -- a virtual personality made up of status updates, tweets and connections, stored in the cloud. Adam Ostrow asks a big question: What happens to that personality after you've died? Could it ... live on?


virtual | cemetery

Why do we bury the dead?

I want to propose a new ritual of mourning - a virtual memorial.

Perhaps this could be the realignment of the Births, Deaths + Marriages registries across Australia?


7.9.11

situational | types


Design seldom benefits from infinite possibilities. It is more likely to be beneficial and appreciated when its variations occur on a few appropriate themes.

Much as architecture depends on habitual patterns for its liveability, so the ad hoc local networks of devices must produce recurrent types. Whether those types reflect technological possibilities or human patterns becomes a matter of design. 

Here follows a rudimentary typology of thirty situations. 

| one set of situational types |

| at work |
  • Deliberating (places for thinking)
  • Presenting (places for speaking in groups)
  • Collaborating (places for working within groups)
  • Dealing (places for negotiating)
  • Documenting (places for references resources)
  • Officiating (places for institutions to serve their constituencies)
  • Crafting (places for skilled practice)
  • Associating (places where businesses form ecologies)
  • Learning (places for experiments and explanations)
  • Cultivating (places for stewardship)
  • Watching (places for monitoring)
| at home |
  • Sheltering (places with comfortable climate)
  • Recharging (places for maintaining the body)
  • Idling (restful places for watching the world go by)
  • Confining (places to be held in)
  • Servicing (places with local support networks)
  • Metering (places where services flow incrementally)
| on the to town...|
  • Eating, drinking, talking (places for socialising)
  • Gathering (places to meet)
  • Cruising (places for seeing and being seen)
  • Belonging (places for insiders)
  • Shopping (places for recreational retailing)
  • Sporting (places for embodied play)
  • Attending (places for cultural productions)
  • Commemorating (places for ritual)
| on the road...|
  • Gazing/touring (places to visit)
  • Hoteling (places to be at home away from home)
  • Adventuring (places for embodied challenge)
  • Driving (car as place)
  • Walking (places at human scale)

situated types | typology

Technology might at least distinguish among the life patterns that it so often alters. Designers of digital technology need to recognise living situations amid the legacy of conventions that they so readily declare obsolete. In a a field better known for its frontier mentality, consider the role of typology. 
McCullough, M. (2004). Digital Ground: architecture, pervasive computing, and environmental knowing. Cambridge. MIT Press.

We need a typology of situated interactions. By extending living patterns of inhabited space, we can strive to make technology simpler, more adaptive, and more social. The alternative is chaos. Much as free-form experimentation with unprecedented technologies in modern building often led to socially detrimental results, now pervasive computing creeps toward huge design failures. Expect wrecks. 



6.9.11

augmented reality | parody


is it really worth it? 

another path | to be

MASNAVI from Murat Pak on Vimeo.

node project | singularity

The Node from Murat Pak on Vimeo.

soft | indeterminacy

Soft Indeterminacy from Greg Castrigano on Vimeo.

mind map | floating signifier

As a group, we have created a mind map that follows our thought processes.

password: monkeypants

mind map | semiotics

In order to understand the school of semiotics, I created a semiotic mind map.


authority | virtual

Few never-built buildings have attracted as much attention as Jeremy Bentham’s“Panopticon.” And it’s easy to understand why.

The panopticon was a prison. As Bentham imagined it, a circular tower would stand in the center of a ring of cells stacked several stories high. By manipulating light and perspective, the contents of the central tower, where the warden was to sit, was concealed from the prisoners, while the cells and their contents were always visible, lighted by small windows in the exterior wall.

As Foucault later said, the Panopticon is a simple idea, once someone has thought of it. But why is it important? Influential?

A common interpretation of the panopticon adopts an almost religious tenor. The warden — unseen, though (for all we know) all-seeing: pan-optic — knows exactly what happens within his domain. He, and only he, has the power of unobstructed observation, including the power to observe his own material agents, his prison guards, prison doctors, and so on. But he himself cannot intervene. To be seen is to lose power; to be seen is to inform everyone else that the prison is suddenly not under observation, that the grip of power has slipped.

As Lacan/Zizek would argue, to see the prison warden, to see him walk about in person, deflates virtual authority: once the warden can be seen, he becomes impotent, flaccid, perhaps funny, but certainly not nearly as threatening or powerful as he might have seemed before. In other words, the idea of the prison warden is more powerful than the person himself — and as such, he must remain concealed in the tower, invisible yet omnipresent, in order to maintain power. Likewise, the idea of being monitored is more powerful than actually being monitored.

live visuals | jesse kanda

Jesse Kanda is an independent graphic/motion designer, director and visual artist based in London.

This is pure inspiration. 

Check out this video for Barbara Panther Live Visuals.

agency of future predictions | scenario casting

What are scenarios?

Below is a statement from one of the bad guys. Shell.

Environmentally bad, however I am interested in their scenario casting as a possible agency for the Australian government.


Scenarios provide alternative views of the future. They identify some significant events, main actors and their motivations, and they convey how the world functions. We use scenarios to explore possible developments in the future and to test our strategies against those potential developments. 

When we reflect on situations or the future, we see the world through our own frames of reference. The purpose of scenario work is to uncover what these frames are, respecting differences rather than aiming for a consensus that puts them to one side.

Decision makers can use scenarios to think about the uncertain aspects of the future that most worry them – or to discover the aspects about which they should be concerned – and to explore ways in which these might unfold. Because there is no single answer to such enquiries, scenario builders create sets of scenarios. These scenarios all address the same important questions and all include those aspects of the future that are likely to persist, but each one describes a different way in which the uncertain aspects could play out.

Scenarios are particularly useful in situations where there is a desire to put challenges on the agenda proactively (for example when there are leadership changes and major impending decisions) and where changes in the global business environment are recognised but not well understood (such as major political changes and new emerging technologies).

As they identify discontinuity as a central issue for organisations, scenarios help businesses and governments to prepare for ‘surprising’ change. An organisation that is open to change is much more likely to survive and thrive than one that is continually chasing events.

Good scenarios are ones that explore the possible, not just the probable – providing a relevant challenge to the conventional wisdom of their users, and helping them prepare for the major changes ahead. They will provide a useful context for debate, leading to better policy and strategy, and a shared understanding of, and commitment to actions.

sign | structural meaning

The sign has two aspects, which may be reflected in the form:



The signifier is the physical entity which expresses the sign: the sound, shape or texture. the signified is the concept or emotion conveyed byt the sign.

Signification, the link between expression and concept, depends upon rules, codes, which are tacitly accepted by a community, and these rules are area which semiotics seeks to explore.

Signs rarely occur in a fragmented, isolated fashion; if they did the possibilities for human communication would be much more limited.


zizek | reality of the virtual

Having watched the Slavo Zizek's lecture on the 'reality of the virtual', I came across a mind-map produced by Peter Tsirchart on his Sight + Sound Blog. He offers a 8 part mind map which helps in visual communication of Zizek's ideas. 









5.9.11

the end of | geography



"The Internet Age has been hailed as the end of geography. In fact, the internet has a geography of its own, a geography made of networks and nodes that process information flows generated and managed from places. … It redefines distance but does not cancel geography". 
- MANUEL CASTELS

stan allan | diagrams of field conditions



“All grids are fields, but not all fields are grids. One of the potentials of the field is to redefine the relation between figure and ground.

If we think of the figure not as a demarcated object read against a stable field, but as an effect emerging from the field itself – as moments of intensity, as peaks or valley within a continuous field – than it might be possible to imagine figure and field as more closely allied. (…)”




vesica | sacred geometry

This geometry is the 'vesica pisces', the orifice formed by the interpenetration of two equal circles. It gives birth to many of the symbols of the secret geometry. Within it is the rhombus, formed by two equilateral triangles, and it is contained within a rectangle.

The Griffins' original design stems from ancient religious orders and their understanding of geomancy, an ancient science placing man in harmony with the earth. It is common to both Eastern and Western cultures. Therefore, Canberra has affinities with ancient architectural and planning principles embodied in Stonehenge, sacred Glastonbury, ancient Egyptian temples and pyramids, and even with the concept of the new Jerusalem. All these, and Canberra, share the sacred geometry emanating from the Vesica, the orifice formed from the interpenetration of two equal circles, one the sphere of the spiritual realm and the other symbolic of the world of material phenomena.

 Liberated from the Vesica are the circle, the square, the triangle, the rhombus and regular polygons which interrelate and, as such, determine the geometrical structure of the initial plan with its attendent architectural proposals; a framework clearly visible now and reinforced by the design of the new Parliament House.


australia | as semiotic system of government



This diagram represents the flow of signs within the meta-system of Australia. We have identified 'government' as a system, operating through 'agencies' which engage with the public though mediums, restricted by the channels they choose.

communication | visual + auditory

Every field, requires a vocabulary and a set of systems in analysing work.

Through the investigation of semiotic theory and the way in which government operates, communication repeatedly surfaced the crux of success for governmental agencies.

Lasswell (1948) claimed that an act of communication was adequately explained only when every aspect of his famous question has been answered.




As a starting point for the analysis of communication however, I believe Lasswell employs a very convincing argument, although the discussion can go much further...and I hope it will.

4.9.11

medium | methods

“the trouble with modern methods of communication is that whatever medium you choose, you’ll find it doesn’t suit everyone,” Robert Matthews (1986)

fun palace | virtual architecture

In his Fun Palace project, Price turned not to traditional architecture or fantasy but to the discourses and theories of his own time, such as the emerging sciences of cybernetics, information technology, and game theory, as well as Situationism and theater, to develop a radically new concept of improvisational architecture capable of negotiating the uncertain social terrain of postwar Britain. 


“Choose what you want to do – or watch someone else doing it. Learn how to handle tools, paint, babies, machinery, or just listen to your favourite tune. Dance, talk or be lifted up to where you can see how other people make things work. Sit out over space with a drink and tune in to what’s happening elsewhere in the city. Try starting a riot or beginning a painting – or just lie back and stare at the sky.”

As socially interactive architecture, the Fun Palace integrated concepts of technological interchangeability with social participation and improvisation as innovative and egalitarian alternatives to traditional free time and education, giving back to the working classes a sense of agency and creativity. The three-dimensional structure of the Fun Palace was the operative space-time matrix of a virtual architecture. The variable “program” and form of the Fun Palace were not conventional architecture but much closer to what we understand today as the computer program: an array of algorithmic functions and logical gateways that control temporal events and processes in a virtual device.


rosarch test | indeterminacy

The Rorschach test; also known as the Rorschach inkblot test, the Rorschach technique, or simply the ink blot test) is a psychological test in which subjects' perceptions of inkblots are recorded and then analysed using psychological interpretation, complex scientifically derived algorithms, or both. 

Some psychologists use this test to examine a person's personality characteristics and emotional functioning. It has been employed to detect underlying thought disorder, especially in cases where patients are reluctant to describe their thinking processes openly. The test is named after its creator, Swiss psychologist Hermann Rorschach.

It offeres an interesting insight into the architecture of indeterminacy and the arbitrary nature of signifiers. 

It makes me question...if I see a building as it is...does everyone else see it as I do? Or am I missing something they have seen, or are they missing something that I have seen?



movement | how to start


With help from some surprising footage, Derek Sivers explains how movements really get started.

This is an interesting and very accessible way of understanding the nature of 'movements' and through which mediums they can be achieved. 

Perhaps we need more dancing in Canberra?

humpty dumpty | the master of the signifier


'There's glory for you!'
'I don't know what you mean by "glory",' Alice said.
Humpty Dumpty smiled contemptuously. 'Of course you don't — till I tell you. I meant "there's a nice knock-down argument for you!"'
'But "glory" doesn't mean "a nice knock-down argument",' Alice objected.
'When I use a word,' Humpty Dumpty said, in rather a scornful tone, 'it means just what I choose it to mean — neither more nor less.'
'The question is,' said Alice, 'whether you can make words mean so many different things.'
'The question is,' said Humpty Dumpty, 'which is to be master — that's all.'



zhuang zi 庄子 | virtual transformation | 莊周夢蝶



昔者莊周夢為蝴蝶,栩栩然蝴蝶也,自喻適志與,不知周也。俄然覺,則蘧蘧然周也。不知周之夢為蝴蝶與,蝴蝶之夢為周與?周與蝴蝶則必有分矣。此之謂物化。

Once Zhuangzi dreamt he was a butterfly, a butterfly flitting and fluttering around, happy with himself and doing as he pleased. He didn't know he was Zhuangzi. Suddenly he woke up and there he was, solid and unmistakable Zhuangzi. But he didn't know if he was Zhuangzi who had dreamt he was a butterfly, or a butterfly dreaming he was Zhuangzi. Between Zhuangzi and a butterfly there must be some distinction! This is called the Transformation of Things. (translation. Burton Watson 1968)


zhuang zi 庄子 | words + meaning

荃者所以在魚,得魚而忘荃;
蹄者所以在兔,得兔而忘蹄;
言者所以在意,得意而忘言。
吾安得忘言之人而與之言哉?

"The fish trap exists because of the fish; once you've gotten the fish, you can forget the trap. The rabbit snare exists because of the rabbit; once you've gotten the rabbit you can forget the snare. Words exist because of meaning; once you've gotten the meaning you can forget the words. Where can I find a man who has forgotten words so I can have a word with him?"


1984 | unrelated oppositions

There is no logical necessity for morphologically unrelated oppositions, as Syme explains to Winston in the dystopian novel Nineteen Eighty-Four written by George Orwell in 1949:
It's a beautiful thing, the destruction of words. Of course the great wastage is in the verbs and adjectives... It isn't only the synonyms: there are also the antonyms. After all, what justification is there for a word which is simply the opposite of some other word? A word contains its opposite in itself. Take 'good', for instance. If you have a word like 'good', what need is there for a word like 'bad'? 'Ungood' will do just as well - better, because it's an exact opposite, which the other is not.
George Orwell

us + them | binary oppositions

It is a feature of culture that binary oppositions come to seem 'natural' to members of a culture. Many pairings of concepts (such as male-female and mind-body) are familiar within a culture and may seem commonsensical distinctions for everyday communicational purposes even if they may be regarded as 'false dichotomies' in critical contexts.

Rudyard Kipling satarised the apparently universal tendency to divide the people we know directly or indirectly as us and them. 


All nice people, like us are We
And everyone else is They:
But if you cross over the sea, 
Instead of over the way
You may end by (think of it)
Looking on We
As only a sort of They!

Rudyard Kipling
'We are They'

semiotics | analysing structures

Semiotics is probably best know an an approach to textual analysis, and in this form it is characterised by a concern with structural analysis. Structuralist analysis focuses on the structural relations which are functional in the signifying system at a particular moment in history. It involves identifying the constituent units in a semiotic system (such as a text or socio-cultural practice) and the structural relationships between them (oppositions, correlations and logical relations). This is not an empty exercise since 'relations are important for what they can explain: meangingful contrasts and permitted or forbidden combinations' 

Jonathan Culler 1975

integral theory | an introduction



Ken Wilber defines integral as:

“to integrate, to bring together, to join, to link, to embrace. Not in the sense of uniformity, and not in the sense of ironing out all of the wonderful differences, colours, zigs and zags of a rainbow-hued humanity, but in the sense of unity-in-diversity, shared commonalities along with our wonderful differences.” (A Theory of Everything)

“The word integral means comprehensive, inclusive, non-marginalising, embracing. Integral approaches to any field attempt to be exactly that: to include as many perspectives, styles, and methodologies as possible within a coherent view of the topic. In a certain sense, integral approaches are “meta-paradigms,” or ways to draw together an already existing number of separate paradigms into an interrelated network of approaches that are mutually enriching.”

spiral dynamics | an introduction





Spiral Dynamics argues that human nature is not fixed: humans are able, when forced by life conditions, to adapt to their environment by constructing new, more complex, conceptual models of the world that allow them to handle the new problems. Each new model transcends and includes all previous models. According to Beck and Cowan, these conceptual models are organized around so-called vMemes: systems of core values or collective intelligences, applicable to both individuals and entire cultures.



what if | ?

What if...there were no countries.
What if...there were no boundaries.
What if...there were no citizens.

We have created invisible boundaries between nations.

We are an island from the world. Can we create a capital from the country? Can we create a parliament from the capital?

Australia, as an island has a clearly delineated boundary around. Defined by nature, protected by man.

shakespeare said | quotes


"Tomorrow and tomorrow and tomorrow,
To the last syllable of recorded time,
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more: it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing."
Told by an idiot, full of sound and fury,
Signifying nothing."
Told by an idiot, full of sound and fury,
Signifying nothing." 

(Macbeth V, iii)

floating signifier | definition

A floating signifier is variously defined as a signifier with a vague, highly variable, unspecifiable or non-existent signified. Such signifiers mean different things to different people: they may stand for many or even any signifieds; they may mean whatever their interpreters want them to mean.

In such a state of radical disconnection between signifier and signified, a sign only means that it means.


3.9.11

There is a stark parallel between the maps of the virtual world and those of nautical explorers during the last few hundred years.

kycmaerxthaere | parallel virtual + physical universe

The Kcymaerxthaere is a vast alternate universe created by Eames Demetrios, a California-based artist and filmmaker who began installing the plaques in 2003. The premise of the project is that the Kcymaerxthaere exists as its own parallel world, but its remnants are often visible in our own, “linear” world—intersections that Demetrios endeavors to commemorate by physically marking their presence.

Exploring the Kcymaerxthaere requires a hearty imagination as the fictional universe is based on the theory that we can change how we perceive our visual environment, or as Henry David Thoreau said,


“It’s not what you look at that matters, it’s what you see.” 


With a bit of mental flexing, these stories — accessible in virtual form online, and in individual physical sites, honour evens from the parallel world in our linear world. 




Kcymaerxthaere is a global (and more) work of 3-dimensional story telling. It is an alternative universe that is largely consistent with our linear world in some ways, though it has many different stories, rules, creatures, even laws of science it seems.

In a way, it is a bit like a novel with every page in a different place. Reading the markers and sites in situ is a kind of transformative experience that connects you to possibilities and stories in a whole new way.

Kcymaerxthaere is a parallel universe that intersects with much of our linear Earth. The name comes from the cognate words kcymaara (meaning "the true physicality of the planet") and xthaere(which is a shape with almost an infinity of edges or dimensions--infinity minus 29 to be precise). We explore and tell stories of these other realms through many media, but most famously by installing bronze plaques and historic sites that honor events from the parallel world in our linear world. - Eames Demetrious - creator of Kcymaerxthaere.