16.9.11

lecture | 16.09

Sustainable practice...with a twist.


|Design for a lifetime |

From manufacturing to disposal, the things we make create environmental impacts throughout their life cycles. In "Whole Systems Design" you'll discover opportunities for saving resources, like materials and energy, can often be uncovered early in the design process, by identifying the right problems to solve before engineering begins.

Autodesk talks mainly about products, but this applies to architecture as well. 


                                                                                                                                                                    



NOTES - from Sensai Santo


  • a huge part of architecture after is has been decommissioned becomes land fill. 
  • don't just slap on photovoltaic cells
  • think about the sustainability of the actual product/material you are placing on the building
                                                                                                                                                                    



Life cycles of Architecture
Pyramids: Permanent Existence through Maintenance


Ise Shrines: Permanent Existence through Reconstructions

Street Restaurant: Dynamic + Ephemeral


                                                                                                                                                                    

NEW Babylon [Constant 1957~]

Alternative architectural spaces, where people can go through a certain experience/activity. 

How can the town be designed so that people can go through spontaneous activities? 

What could people be constructing and altering in space to think about this?

Unhappy with a fixed architectural/governmental system. 


How can we rethink about NEW Babylon in the 21st century?
Whatever you are introducing must have an unique identity. 
We could provide the infrastructure for the people to create something in the future.






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